Track list rfactor 2
Windows 7, 8, 8.1 or 10, with latest Service Packs 2.8 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2 or better Section for overview of basic info about the sim A wheel and pedal set is also highly reccommended for a good experience. It is also very driver sensitive, meaning it needs care updating drivers and system configurations. The game is friendly regarding hardware if full grids aren't experienced, although a high end machine is necessary to get the best experience out of the sim. Although, most of the game mod database still needs work as it's been ported from old sims who couldn't provide as much as current hardware can handle. The default ISI track lineup is also very good, complemented by high quality third party add-ons. It relies heavily on third party content regarding cars. The game is acknowledged to be one of the best simulators in the market, combined with a estabilished netcode and online managing features, it is one of most versatile sims currently. It is considered to be the natural successor of rFactor 1, featuring noticeable improvements, including the first interpretation of a dynamic track in racing sims: Realroad. RFactor 2 is the latest iteration of Image Space Incorporated customer sims. And by no means it is a representative of the game creators, therefore it isn't a priority to keep it up to date and 100% accurate. The intention of this guide is help to ease rF2 learning curve and providing equal information to everyone. If there is a mistake, please contact the me (author) via PM so I can correct it. Packed RRSHD & CBASH for improved loading times.3.7 Showroom / User Interface / Onscreen Displayĩ The RACE DEPARTMENT rFactor 2 Racing Club - Click Hereġ0 Errors and Troubleshooting - Click Hereġ0.3 Game not saving setups and plugin layoutsġ0.6 There are no servers in the server list.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. Removed Full Course Yellow settings from GDB files.Optimization of RaceSurfaces for possible performance gains.Optimized track side RVs with reduced poly count.Fixed some issues with safety vehicles.Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
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In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items.
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The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule.